From 34f3ec2ba49f33c03471ab99376d40ef65ab4ed8 Mon Sep 17 00:00:00 2001 From: Stefan Strogin Date: Tue, 5 May 2026 01:20:01 +0000 Subject: [PATCH] Rename manpage from recover to recover-nethack --- doc/nethack.6 | 2 +- doc/recover.6 | 26 +++++++++++++------------- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/doc/nethack.6 b/doc/nethack.6 index 85b99c389..fe15be123 100644 --- a/doc/nethack.6 +++ b/doc/nethack.6 @@ -575,7 +575,7 @@ SHOPTYPE and SPLEVTYPE can be used in debugging (wizard) mode. DEBUGFILES can be used if the program was built with 'DEBUG' enabled. .SH "SEE ALSO" .PP -recover(6) +recover-nethack(6) .SH BUGS .PP Probably infinite. diff --git a/doc/recover.6 b/doc/recover.6 index 90d56c8c9..83f1eb157 100644 --- a/doc/recover.6 +++ b/doc/recover.6 @@ -17,9 +17,9 @@ .el .hy 14 .ds Na Kenneth Lorber .SH NAME -recover \- recover a NetHack game interrupted by disaster +recover-nethack \- recover a NetHack game interrupted by disaster .SH SYNOPSIS -.B recover +.B recover-nethack [ .B \-d .I directory @@ -37,7 +37,7 @@ so such games can be recovered at the point of the last level change. The .I base options tell -.I recover +.I recover-nethack which files to process. Each base option specifies recovery of a separate game. .PP @@ -89,24 +89,24 @@ by a user number to avoid conflicts, or "xlock" if the number of concurrent players is being limited. It may be necessary to look in the playground to find the correct base name of the interrupted game. -.I recover +.I recover-nethack will transform these level files into a save file of the same name as .I nethack would have used. .PP Since -.I recover +.I recover-nethack must be able to read and delete files from the playground and create files in the save directory, it has interesting interactions with game security. Giving ordinary players access to -.I recover +.I recover-nethack through setuid or setgid is tantamount to leaving the playground world-writable, with respect to both cheating and messing up other players. For a single-user system, this of course does not change anything, so some of the microcomputer ports install -.I recover +.I recover-nethack by default. .PP For a multi-user system, @@ -114,22 +114,22 @@ the game administrator may want to arrange for all .0 files in the playground to be fed to recover when the host machine boots, and handle game crashes individually. If the user population is sufficiently trustworthy, -.I recover +.I recover-nethack can be installed with the same permissions the .I nethack executable has. In either case, -.I recover +.I recover-nethack is easily compiled from the distribution utility directory. .SH NOTES .PP Like .I nethack itself, -.I recover +.I recover-nethack will overwrite existing savefiles of the same name. Savefiles created by -.I recover +.I recover-nethack are uncompressed; they may be compressed afterwards if desired, but even a compression-using @@ -139,12 +139,12 @@ will find them in the uncompressed form. nethack(6) .SH BUGS .PP -.I recover +.I recover-nethack makes no attempt to find out if a base name specifies a game in progress. If multiple machines share a playground, this would be impossible to determine. .PP -.I recover +.I recover-nethack should be taught to use the nethack playground locking mechanism to avoid conflicts. .SH COPYRIGHT -- 2.54.0