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angle(const CL_Vector &vector) const | CL_Vector | |
CL_Vector(float x=0.0, float y=0.0, float z=0.0, float w=1.0) | CL_Vector | |
CL_Vector(const CL_Vector &other) | CL_Vector | |
cross(const CL_Vector &vector) const | CL_Vector | |
dot(const CL_Vector &vector) const | CL_Vector | |
norm() const | CL_Vector | |
normalize() | CL_Vector | |
operator *(float scalar) const | CL_Vector | |
operator *(float scalar, const CL_Vector &vector) | CL_Vector | [friend] |
operator *=(float s) | CL_Vector | |
operator!=(const CL_Vector &v) const | CL_Vector | |
operator+(const CL_Vector &v) const | CL_Vector | |
operator+=(const CL_Vector &v) | CL_Vector | |
operator-(const CL_Vector &v) const | CL_Vector | |
operator-() const | CL_Vector | |
operator-=(const CL_Vector &v) | CL_Vector | |
operator<<(std::ostream &, const CL_Vector &v) | CL_Vector | [friend] |
operator=(const CL_Vector &v) | CL_Vector | |
operator==(const CL_Vector &v) const | CL_Vector | |
operator[](int n) | CL_Vector | |
rotate(float angle, const CL_Vector &axis) const | CL_Vector | |
round() | CL_Vector | |
w | CL_Vector | |
x | CL_Vector | |
y | CL_Vector | |
z | CL_Vector |