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clear_world() | Controller | |
Controller() | Controller | |
Controller(const std::string &filename) | Controller | |
get_action_cam() | Controller | |
get_hide_dots() | Controller | |
get_slot_filename(int n) | Controller | |
get_world() | Controller | [inline] |
has_been_run() | Controller | [inline] |
instance() | Controller | [inline, static] |
is_running() | Controller | [inline] |
load_from_slot(int n) | Controller | |
load_world(const std::string &name) | Controller | |
push_undo() | Controller | |
redo() | Controller | |
save_to_slot(int n) | Controller | |
save_world(const std::string &name) | Controller | |
set_action_cam(bool) | Controller | |
set_hide_dots(bool) | Controller | |
set_slow_down(bool s) | Controller | [inline] |
slow_down_active() | Controller | [inline] |
start_simulation() | Controller | |
undo() | Controller | |
update() | Controller | |
~Controller() | Controller |