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add_particle(const Vector2d &arg_pos, const Vector2d &arg_velocity, float m, bool f=false) | ParticleFactory | |
add_particle(const Particle &particle) | ParticleFactory | |
begin() | ParticleFactory | [inline] |
clear() | ParticleFactory | |
CParticleIter typedef | ParticleFactory | |
draw(ZoomGraphicContext *gc) | ParticleFactory | |
end() | ParticleFactory | [inline] |
lookup_particle(int id) | ParticleFactory | |
ParticleFactory(World *) | ParticleFactory | |
ParticleFactory(World *, lisp_object_t *cursor) | ParticleFactory | |
ParticleFactory(World *, const ParticleFactory &) | ParticleFactory | |
ParticleIter typedef | ParticleFactory | |
remove_particle(Particle *) | ParticleFactory | |
remove_particle(int id) | ParticleFactory | |
size() | ParticleFactory | [inline] |
update(float delta) | ParticleFactory | |
write_lisp(FILE *out) | ParticleFactory |