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00001 // $Id: collider.hxx,v 1.6 2003/01/11 01:35:11 grumbel Exp $ 00002 // 00003 // Construo - A wire-frame construction gamee 00004 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de> 00005 // 00006 // This program is free software; you can redistribute it and/or 00007 // modify it under the terms of the GNU General Public License 00008 // as published by the Free Software Foundation; either version 2 00009 // of the License, or (at your option) any later version. 00010 // 00011 // This program is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with this program; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 00020 #ifndef HEADER_CONSTRUO_COLLIDER_HXX 00021 #define HEADER_CONSTRUO_COLLIDER_HXX 00022 00023 #include "vector2d.hxx" 00024 #include "particle.hxx" 00025 #include "graphic_context.hxx" 00026 00028 class Collider 00029 { 00030 private: 00031 00032 public: 00033 virtual Collider* duplicate() const =0; 00034 00035 virtual void draw (GraphicContext*) =0; 00036 virtual void draw_highlight (GraphicContext*) =0; 00037 00038 virtual Vector2d get_pos() =0; 00039 virtual void set_pos(const Vector2d&) =0; 00040 00043 virtual bool is_at (const Vector2d& pos) =0; 00044 00046 virtual void bounce () =0; 00047 00048 virtual lisp_object_t* serialize() =0; 00049 }; 00050 00051 #endif 00052 00053 /* EOF */