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input_context.hxx Source File
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input_context.hxx

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00001 //  $Id: input_context.hxx,v 1.9 2003/01/05 15:29:15 grumbel Exp $
00002 // 
00003 //  Construo - A wire-frame construction game
00004 //  Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
00005 //
00006 //  This program is free software; you can redistribute it and/or
00007 //  modify it under the terms of the GNU General Public License
00008 //  as published by the Free Software Foundation; either version 2
00009 //  of the License, or (at your option) any later version.
00010 //
00011 //  This program is distributed in the hope that it will be useful,
00012 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00013 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00014 //  GNU General Public License for more details.
00015 // 
00016 //  You should have received a copy of the GNU General Public License
00017 //  along with this program; if not, write to the Free Software
00018 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00019 
00020 #ifndef HEADER_CONSTRUO_INPUT_CONTEXT_HXX
00021 #define HEADER_CONSTRUO_INPUT_CONTEXT_HXX
00022 
00023 #include <queue>
00024 #include "vector2d.hxx"
00025 #include "keys.hxx"
00026 #include "buttons.hxx"
00027 #include "events.hxx"
00028 
00030 class InputContext
00031 {
00032 protected:
00033   std::queue<Event> events;
00034 public:
00035   InputContext () {}
00036   virtual ~InputContext () {}
00037 
00038   // Polling functions
00039 
00042   virtual bool get_key (int key) =0;
00043   
00045   virtual int  get_mouse_x () =0;
00046   
00048   virtual int  get_mouse_y () =0;
00049 
00050   Vector2d get_mouse_pos () { return Vector2d(get_mouse_x (), get_mouse_y()); }
00051 
00054   bool get_event(Event* event);
00055 };
00056 
00057 #endif
00058 
00059 /* EOF */

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