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00001 // $Id: world.hxx,v 1.20 2003/01/10 20:44:09 grumbel Exp $ 00002 // 00003 // Construo - A wire-frame construction game 00004 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de> 00005 // 00006 // This program is free software; you can redistribute it and/or 00007 // modify it under the terms of the GNU General Public License 00008 // as published by the Free Software Foundation; either version 2 00009 // of the License, or (at your option) any later version. 00010 // 00011 // This program is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with this program; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 00020 #ifndef HEADER_CONSTRUO_WORLD_HXX 00021 #define HEADER_CONSTRUO_WORLD_HXX 00022 00023 #include <vector> 00024 #include "spring.hxx" 00025 #include "particle.hxx" 00026 #include "collider.hxx" 00027 00028 class Particle; 00029 class ParticleFactory; 00030 class Spring; 00031 00032 struct WorldBoundingBox 00033 { 00034 float x1; 00035 float y1; 00036 float x2; 00037 float y2; 00038 }; 00039 00041 class World 00042 { 00043 public: 00044 typedef std::vector<Collider*> Colliders; 00045 typedef std::vector<Spring*>::iterator SpringIter; 00046 typedef std::vector<Spring*>::const_iterator CSpringIter; 00047 private: 00049 unsigned int file_version; 00050 00051 friend class ParticleFactory; 00052 bool has_been_run; 00053 ParticleFactory* particle_mgr; 00054 00055 std::vector<Spring*> springs; 00056 00057 Colliders colliders; 00058 00059 void parse_scene (lisp_object_t* lst); 00060 void parse_springs (lisp_object_t* lst); 00061 void parse_particles (lisp_object_t* lst); 00062 void parse_colliders (lisp_object_t* lst); 00063 00064 public: 00066 World (); 00067 00069 World (const World& w); 00070 00072 World (const std::string& filename); 00073 ~World (); 00074 00075 void draw (ZoomGraphicContext* gc); 00076 void draw_springs (ZoomGraphicContext* gc); 00077 void draw_colliders (ZoomGraphicContext* gc); 00078 void draw_particles (ZoomGraphicContext* gc); 00079 00080 void update (float delta); 00081 00082 World* duplicate () { return new World (*this); } 00083 00085 Particle* get_particle (float x, float y); 00087 std::vector<Particle*> get_particles (float x1, float y1, float x2, float y2); 00088 Spring* get_spring (float x, float y); 00089 00090 void add_rect_collider(const Vector2d&, const Vector2d&); 00091 void add_spring (Particle*, Particle*); 00092 00094 void remove_particle (Particle*); 00095 00097 void remove_spring (Spring*); 00098 00099 void remove_collider (Collider*); 00100 00101 ParticleFactory* get_particle_mgr() { return particle_mgr; } 00102 std::vector<Spring*>& get_spring_mgr () { return springs; } 00103 Colliders& get_colliders() { return colliders; } 00104 00106 void clear (); 00107 00108 bool get_has_been_run () { return has_been_run; } 00109 00113 void zero_out_velocity (); 00114 00115 void write_lisp (const std::string& filename); 00116 00117 int get_num_particles(); 00118 int get_num_springs(); 00119 00120 WorldBoundingBox calc_bounding_box(); 00121 private: 00122 static World* current_world; 00123 public: 00125 static World* current() { return current_world; } 00126 private: 00127 World& operator= (const World&); 00128 }; 00129 00130 #endif 00131 00132 /* EOF */