This machine mirrors various open-source projects.
20 Gbit/s uplink.
If there are any issues or you want another project mirrored, please contact
mirror-service -=AT=- netcologne DOT de !
00001 // $Id: worldview_insert_tool.cxx,v 1.9 2003/01/11 16:11:36 grumbel Exp $ 00002 // 00003 // Construo - A wire-frame construction gamee 00004 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de> 00005 // 00006 // This program is free software; you can redistribute it and/or 00007 // modify it under the terms of the GNU General Public License 00008 // as published by the Free Software Foundation; either version 2 00009 // of the License, or (at your option) any later version. 00010 // 00011 // This program is distributed in the hope that it will be useful, 00012 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00013 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00014 // GNU General Public License for more details. 00015 // 00016 // You should have received a copy of the GNU General Public License 00017 // along with this program; if not, write to the Free Software 00018 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00019 00020 #include "colors.hxx" 00021 #include "particle_factory.hxx" 00022 #include "input_context.hxx" 00023 #include "graphic_context.hxx" 00024 #include "world.hxx" 00025 #include "controller.hxx" 00026 #include "worldview_component.hxx" 00027 #include "worldview_insert_tool.hxx" 00028 #include "world_gui_manager.hxx" 00029 00030 WorldViewInsertTool::WorldViewInsertTool () 00031 { 00032 current_particle = 0; 00033 particle_mass = 0.1f; 00034 } 00035 00036 WorldViewInsertTool::~WorldViewInsertTool () 00037 { 00038 } 00039 00040 void 00041 WorldViewInsertTool::draw_background (ZoomGraphicContext* gc) 00042 { 00043 float x = WorldViewComponent::instance()->get_gc()->screen_to_world_x (input_context->get_mouse_x ()); 00044 float y = WorldViewComponent::instance()->get_gc()->screen_to_world_y (input_context->get_mouse_y ()); 00045 00046 World& world = *Controller::instance()->get_world(); 00047 00048 Particle* selected_particle = world.get_particle (x, y); 00049 if (selected_particle) 00050 { 00051 selected_particle->draw_highlight (gc); 00052 } 00053 } 00054 00055 void 00056 WorldViewInsertTool::draw_foreground (ZoomGraphicContext* gc) 00057 { 00058 World& world = *Controller::instance()->get_world(); 00059 00060 Vector2d click_pos = WorldViewComponent::instance()->get_gc()->screen_to_world (input_context->get_mouse_pos ()); 00061 00062 Spring* selected_spring = world.get_spring (click_pos.x, click_pos.y); 00063 if (selected_spring) 00064 { 00065 selected_spring->draw_highlight (gc); 00066 } 00067 00068 if (current_particle) 00069 { 00070 gc->GraphicContext::draw_line (current_particle->pos, click_pos, 00071 Colors::new_spring, 2); 00072 } 00073 00074 float x = WorldViewComponent::instance()->get_gc()->screen_to_world_x (input_context->get_mouse_x ()); 00075 float y = WorldViewComponent::instance()->get_gc()->screen_to_world_y (input_context->get_mouse_y ()); 00076 00077 Particle* selected_particle = world.get_particle (x, y); 00078 if (selected_particle) 00079 { 00080 selected_particle->draw_infos (gc); 00081 } 00082 } 00083 00084 void 00085 WorldViewInsertTool::on_primary_button_press (int screen_x, int screen_y) 00086 { 00087 World& world = *Controller::instance()->get_world (); 00088 float x = WorldViewComponent::instance()->get_gc()->screen_to_world_x (screen_x); 00089 float y = WorldViewComponent::instance()->get_gc()->screen_to_world_y (screen_y); 00090 00091 if (current_particle) 00092 { 00093 Particle* new_current_particle = world.get_particle (x, y); 00094 if (new_current_particle != current_particle) 00095 { 00096 if (new_current_particle) // connect to particles 00097 { 00098 world.add_spring (current_particle, new_current_particle); 00099 } 00100 else // add a new particle and connect it with the current one 00101 { 00102 new_current_particle = world.get_particle_mgr()->add_particle (Vector2d(x, y), Vector2d(), particle_mass); 00103 world.add_spring (current_particle, new_current_particle); 00104 } 00105 current_particle = 0; 00106 } 00107 WorldGUIManager::instance()->ungrab_mouse (WorldViewComponent::instance()); 00108 } 00109 else 00110 { 00111 current_particle = world.get_particle (x, y); 00112 if (!current_particle) 00113 { 00114 Particle* p = world.get_particle_mgr()->add_particle (Vector2d(x, y), Vector2d(), 00115 particle_mass); 00116 current_particle = p; 00117 WorldGUIManager::instance()->grab_mouse (WorldViewComponent::instance()); 00118 } 00119 } 00120 } 00121 00122 void 00123 WorldViewInsertTool::on_primary_button_release (int x, int y) 00124 { 00125 } 00126 00127 void 00128 WorldViewInsertTool::on_secondary_button_press (int screen_x, int screen_y) 00129 { 00130 on_delete_press (screen_x, screen_y); 00131 } 00132 00133 void 00134 WorldViewInsertTool::on_secondary_button_release (int screen_x, int screen_y) 00135 { 00136 } 00137 00138 void 00139 WorldViewInsertTool::on_delete_press (int screen_x, int screen_y) 00140 { 00141 World& world = *Controller::instance()->get_world (); 00142 00143 float x = WorldViewComponent::instance()->get_gc()->screen_to_world_x (screen_x); 00144 float y = WorldViewComponent::instance()->get_gc()->screen_to_world_y (screen_y); 00145 00146 if (current_particle) 00147 { // We are currently creating a new spring, abort that 00148 current_particle = 0; 00149 WorldGUIManager::instance()->ungrab_mouse (WorldViewComponent::instance()); 00150 } 00151 else 00152 { 00153 Spring* spring = world.get_spring (x, y); 00154 Particle* particle = world.get_particle (x, y); 00155 00156 if (particle) 00157 { 00158 Controller::instance()->push_undo(); 00159 world.remove_particle (particle); 00160 } 00161 else if (spring) 00162 { 00163 Controller::instance()->push_undo(); 00164 world.remove_spring(spring); 00165 } 00166 } 00167 } 00168 00169 void 00170 WorldViewInsertTool::on_fix_press (int screen_x, int screen_y) 00171 { 00172 float x = WorldViewComponent::instance()->get_gc()->screen_to_world_x (screen_x); 00173 float y = WorldViewComponent::instance()->get_gc()->screen_to_world_y (screen_y); 00174 00175 Particle* particle = Controller::instance()->get_world ()->get_particle (x, y); 00176 if (particle) 00177 { 00178 particle->set_fixed (!particle->get_fixed ()); 00179 } 00180 } 00181 00182 /* EOF */