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Searduino - Manual
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1. Introduction

Searduino is made to ease and speed up developing code for the Arduino boards. In short, with Searduino you get


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1.1 C/C++ interface

With Searduino you can use your favorite Editor to develop your program. Write plain C code and compile it either for any of the Arduino boards or for your local computer.


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1.2 Makefiles

Autobuild and test your code with no user interaction. Searduino comes with Makefiles that makes it easy, and not much Makefile code from you, to use the features of Searduino. Using a Makefile from an example, shipped with Searduino, you should get started in just a few seconds.

The Makefiles come with support for:


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1.3 Stand alone program

Build for and run your arduino program on your local computer. Testing code on the Arduino is tricky sometimes and it not easy to automate these tests. Executing your program locally and looking the printouts (write on the pins) make up a simple test. For more serious testing we suggest you use the simulator (C or Python API or the GUI).


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1.4 Simulator GUI

bladi


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1.5 Simulation API

bladi


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1.6 Python simulation API

write your tests in Python


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1.7 Arduino example import

You can import Arduinon examples and turn them into Searduino projects with Makefiles and everything set up for you. You can do this either using the graphical simulator (Jearduino) or a script (searduino-arduino-ex2c).

Exampe on how to use the script:

/opt/searduino/bin/searduino-arduino-ex2c --yes --shlib
--destination-dir /home/hesa/searduino/
/usr/share/arduino/examples/01.Basics/Blink


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2. Background

The authors of Searduino loves developing code for Arduino. We love using Arduino and we believe that developing code for Arduino has been made significantly easier for not-so-experienced-developers with the Arduino IDE. However, for some of us it is easier to develop code in our favorite editors and build and upload via the command line.

Searduino was initially created to make it possible to automate the building of your arduino program which has to be done outside of the Arduino IDE. Once we had the build and linking up and running we quickly noticed that it wouldn’t take that much to make it possible to turn your Arduino program into a program executing on your local computer. The writes and reads on pins in your Arduino program were ’translated’ in to reads and writes on stdin/stdout, which we used to create a simple simulator communicating via a pipe. We saw the potential of the simulator and decided to write a “proper” API for it instead. To make the simulator more usable for quick checks and for people preferring GUIs we started to write a simulator GUI in Python, so we added a Python extension to the simulator API. After a while we started hacking on a GUI frontend in Java. And here we are right now....

Hope you like it! And feel free to join us!


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3. Abbreviations


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4. Supported boards and platforms


Supported Arduino boards


Supported Operating Systems


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5. Getting and installing Searduino

To use Searduino you need some software installed (see Required software). To developer searduino you need some additional tools in order to create the makefiles, configure scripts etc. The latter will not be discussed in this manual. Instead, we will focus on how to use, and build Searduino.

You have a couple of options to build and install the software. The options we provide, until software packages for your distributions are available, are:

Note: The first option is easiest. Only downside is that you have to live with our fixed installation path (/opt/searduino)

For some OS/distributions we have prepared scripts for setup and build our software. To see if your distribution is supported clone the git repository and look for files in the bin folder coresponding to your dist. If you, as an example, are using Debian you can setup your development environment and build the software this way:


Note: Check the content in the scripts above to see if the settings fits your environment



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5.1 Required software



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5.1.1 Debian based GNU/Linux distributions:


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5.1.2 Windows:


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5.1.3 Mac:


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5.2 Binary releases


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5.2.1 GNU/Linux


Create a installation directiory (e.g /opt/searduino)
mkdir -p /opt/

Go to the installation directory
cd /opt/

Download a release from
http://download.savannah.gnu.org/releases/searduino/bin/
E.g http://download.savannah.gnu.org/releases/searduino/bin/searduino-bin-0.4-x86.tar.gz

Unpack
tar zxvf searduino-bin-0.4-x86.tar.gz


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5.3 Released version of the source code


Download from
http://download.savannah.gnu.org/releases/searduino/


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5.3.1 Installing a released version

You must first configure the makefile etc by typing:
./configure

The configure script accepts several option. Type ./configure --help to see them.

Note: The configure script cannot find the jni.h file needed when building java extension and the Jearduino simulator frontend. To help the configure script you need use both the CFLAGS and CXXFLAGS to point out the directory of the jni.h file.



and then continue with building

make

and then continue with installating

make install

Note: You can configure Searduino in several ways (e.g with or without Python). See Configuring Searduino for more information


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5.4 Getting the latest source code

We try to keep the latest version in the repository working but there’s no guarantee. If you want to play safe use the released versions (see above).


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5.4.1 Getting a tgz/tar.gz file from the git repository


Download from
http://git.savannah.gnu.org/gitweb/?p=searduino.git;a=snapshot;h=HEAD;sf=tgz

Info on how to install below


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5.4.2 Cloning git repository


Download from
git clone git://git.savannah.nongnu.org/searduino.git


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5.4.3 Building the latest version

First, create tke configure script to set up the Makefiles
make -f Makefile.git

After this, you should follow the procedures for Installing a released version (see above).


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5.5 Verify installation


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5.5.1 With Arduino examples

To verify the Searduino installation we have developed a script. To use it, type:

cd /opt/searduino

./scripts/verify-install.sh

You can upload all built program to the uno boards by adding the option --upload

scripts/verify-install.sh --upload

Note: this only uploads to the Uno boards

Experimental feature!! You can also execute each shared library in the stream simulator, by using the option --simulate

scripts/verify-install.sh --simulate

Note: Since the Arduino code will execute for ever, you must stop the simulator each time it is loaded with a shread library. You stop the simulator by pressing pressing Ctrl-c


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5.5.2 With the digpins example

Copy the digpins example directory.

cp -r /opt/searduino/share/searduino/example/digpins /tmp

Enter the digpins example directory.

cd /tmp/digpins

Make sure that the SEARDUINO_PATH in the Makefile points to your Searduino installation dir.


Build blinker program for PC

make prog

Execute blinker

./blinker

The blinker program should run and print out (the printouts comes from the stub libraries). Interrupt the program by sending a signal, e g by pressing Ctrl-C.

Build blinker lib for use in simulator

make shlib

There should be a shared library file called libdigpins.so in the current directory. You can load this shared library (think of it as a plugin) in any of the simulators. We will load it in the stream simulator.

/opt/searduino/bin/searduino-stream-sim --arduino-code ./libdigpins.so

You should now see printouts from the Searduino simulator. You can stop the program by pressing Ctrl-C (’Control key’ and ’c key’ at the same time).

To load the library in the graphical simulator, type:

/opt/searduino/bin/searduino-jearduino.sh --arduino-code ./libdigpins.so

To load the entire project in the graphical simulator, type:

/opt/searduino/bin/searduino-jearduino.sh --searduino-project ../digpins


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5.6 Configuring Searduino


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5.6.1 Java support

By default Searduino builds a Java extension. To disable this support, configure with the option --disable-java-extension:
./configure --disable-java-extension:


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5.6.2 Graphical Simulator support

By default Searduino builds a graphical simulator. To disable this support, configure with the option --disable-jeardunio:
./configure --disable-jearduino:


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5.6.3 Python support

Searduino has an unmaintained Python extension and a Simulator GUI. These are diabled by default. To enable this support, configure with the option --enable-python-extension: --enable-pearduino:
./configure --enable-python-extension --enable-pearduino:


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5.6.4 Enable unit tests with check

Configure with the option --enable-unittest
./configure --enable-unittest:
Note: The unit test software package check must be installed.


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6. Using Searduino

In the previous chapter we looked a bit at the digpins example, so we now have some feeling for using Searduino. We will now proceed by writing our first Arduino program using Searduino.


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6.1 Writing the first program


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6.1.1 Let Searduino generate the first C file and Makefile



Let’s assume you want to create a program and you want to store it in a directory called blinker. Then, all you have to do is to run the following command: /opt/searduino/bin/searduino-builder --create blinker
Searduino will now create a main files and a Makefile. Let’s have a look.
cd cd searduino/blinker ls -al
Let’s build the example and run it in the simulator.
make make sim-start
Nice :)


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6.1.2 Write first C file on your own



There are a couple of steps needed to get a program built and loaded in to ether an Arduino board or any of the Searduino simulators. In short the steps are:



Open up your favorite editor (emacs?) and begin....

To use the Arduino functionality you need to include Arduino.h and searduino.h, so we need to add this to our file:

#include <Arduino.h>
#include <searduino.h>


When using Arduino IDE you’ve seen the loop function as the starting point for the program. With Searduino we’re back to the normal C way of doing this with a main function, so we need to define a main function.

int main(void) { }

As with the loop function you’re writing when you’re using the Arduino IDE, the main function needs to never exit or return. It’s a simple control loop (see http://en.wikipedia.org/wiki/Embedded_system#Simple_control_loop).

So a very simple main function looks like this

#include <Arduino.h>
#include <searduino.h>

void setup()

{
pinMode(13, OUTPUT);

}


int main(void)

{
init();

setup();

for(;;)

{
digitalWrite(13, 1);
delay(100);
digitalWrite(13, 0);
delay(100);

}

return 0;

}



Note: this program sets pin 13 high and low with 0.1 secs interval. You don’t need to connect a led to output pin 13, since pin 13 already has a built in led on the board.


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6.1.3 Write the first Makefile on your own

Inporant settings in the Makefile



Include the searduino makefile
You need to include some settings, targets and rules from Searduino. This is done by adding the following line to your Makefile.

include $(SEARDUINO_PATH)/share/searduino/mk/searduino.mk


A Makefile to build the code above can look like this:

SEARDUINO_PATH=/opt/searduino/
SRC_C=seardex.c
SRC_CXX=
ARDUINO=stub
PROG=seardex
SHLIB=seardex.so
include $(SEARDUINO_PATH)/share/searduino/mk/searduino.mk

Note: You don’t have to use the makefiles provided by Searduino. The makefiles do however provide a lot of help (board settings etc).


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6.1.4 Building the program for your local computer

To build your software to be executed on your local computer, and not for a real Arduino board:

make sure the the variable ARDUINO in the Makefile is set to stub.

and type:

make clean
make prog

To run the program

./seardex


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6.1.5 Building a shared library for use in the simulators

To build your software to be executed on your PC: make sure the the variable ARDUINO in the Makefile is set to stub.

and type:

make clean
make shlib

To run the code in the stream simulator

/opt/searduino/bin/searduino-stream-sim --arduino-code ./seardex.so

To run the code in the Jearduino simulator

/opt/searduino/bin/searduino-jearduino.sh --arduino-code ./seardex.so


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6.1.6 Building the program for UNO

To build your software to be executed on your PC:

make sure the the variable ARDUINO in the Makefile is set to uno and type:

By setting ARDUINO to uno the Searduino makefiles will use the settings for building and uploading for the Arduino UNO board.
To build the program, all we have to do now is to type:

make clean
make prog


To upload and run the program on the Arduino UNO board:

make upload

You should now be able to see the built in led (pin 13) flash. If not, the author of this document need to his homework.
You can also upload to the board with the safe-upload makefile target. Searduino scans your program for objects known to cause problems on the Arduino boards before uploading to the board.


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6.2 Searduino Makefile variables

You can fine tune the compilation and linking of your Arduino programs using the Searduino Makefile variables.

VariableDescription
USER_C_FLAGSAdds the value of the variable to both Arduino and simulation C compilation
USER_CXX_FLAGSAdds the value of the variable to both Arduino and simulation C++ compilation
USER_LD_FLAGSAdds the value of the variable to both Arduino and simulation C/C++ linking
USER_STUB_C_FLAGSAdds the value of the variable to simulation C compilation
USER_STUB_CXX_FLAGSAdds the value of the variable to simulation C++ compilation
USER_STUB_LD_FLAGSAdds the value of the variable to simulation linking
USER_ARDUINO_C_FLAGSAdds the value of the variable to Arduino C compilation
USER_ARDUINO_CXX_FLAGSAdds the value of the variable to Arduino C++ compilation
USER_ARDUINO_LD_FLAGSAdds the value of the variable to Arduino linking

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6.3 Setting the USB port to use for uploading to Arduino boards


Searduino tries to find the USB port to use automatically for you. In some cases, e g if you have more than one Arduino board attached yo your computer, it is not possible for Searduino to know which port you aim to program.
You can bypass Searduino’s method of finding correct device. You do this by the environment variable USER_PORT.


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6.3.1 Setting USER_PORT in bash


Here’s an example of how to instruct Searduino to use /dev/ttyACM0 for programming.
export USER_PORT=/dev/ttyACM0
After this you can invoke make on your makefile as usual.


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6.3.2 Setting USER_PORT in a Makefile


Here’s an example of how to instruct Searduino to use /dev/ttyACM0 for programming.
Add the following to your Makefile, before you include the file searduino.mk
USER_PORT=/dev/ttyACM0
After this you can invoke make on your makefile as usual.


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6.4 Checking version of Searduino


In your makefile you can specify the earliest version you want to use. If this requirement is not met, including the file searduino.mk will yield an error. Set the variable REQUESTED_SEARDUINO_VERSION to the version you (at least) want, e g 0.60:

REQUESTED_SEARDUINO_VERSION=0.60


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6.5 I2C devices


Searduino provies an API to write software to simulate I2C devices.


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6.5.1 Registering an I2C device


To register an I2C device you us the function int seasim_i2c_add_device (unsigned int device_nr, const char *setup_fun).

The argument (device_nr) corespond to the device number of the device you want to simulate and the name of the function that setups up your I2C code.
When calling the i2c_add_device function Searduino will find the setup function you provide and call it.



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6.5.2 Build the I2C device


To build your I2C code and prepare it to be loaded by the simulator, simply write a Makefile and follow the procedures as in the section “Building a shared library for use in the simulators”.


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7. Testing your Arduino code in Searduino

Apart from making it easier to develop code for the Arduino boards, a major goal with Searduino is to be able to test your code (logically) on your local host. This chapter introduce you to how to write test code using the C API for the simulator (in a way you’re writing a simulator within your test code).


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7.1 Writing C code to test your application

It’s easy to test your code using the simulator interface (seasim.h). Below you can find an example on this.


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7.1.1 Introducing the code

Assume that we have written some code to give us the distance to an object of some kind. The function is called get_distance (uint8_t get_distance(void)) and returns the sum of the analog pin 11 and 12. We want to test this function locally, and not on a real Arduino board, by writing values to the pins 11 and 12 and check of our function returns the correct value.

This is not a rocket science or Nobel prize winning function but it serves well as an example.


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7.1.2 Your Arduino code

#include <Arduino.h>
#include <searduino.h>

uint8_t get_distance(void)

{
uint8_t ret = (analogRead(11) + analogRead(12));
return ret ;

}



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7.1.3 Your test code

#include <Arduino.h>
#include <searduino.h>
#include <seasim.h>


void setup(void)

{
pinMode(13, OUTPUT);

}



int main(void)

{
uint8_t i = 0;
uint8_t j = 0 ;
int ctr=0;
init();

setup();

for(i=0;;i++)

{
/* Set the analog pin 11 & 12,
which is used by get_distance() */
seasim_set_generic_input(11, i, INPUT);
seasim_set_generic_input(12, j, INPUT);

/*
printf ("get_distance()=%.4d (i:%.4d j:%.4d ctr:%.4d)\n",
get_distance(), i, j , ctr++);
*/

if (get_distance()!=(uint8_t)(i+j))

{
printf(" ERROR: %d != %d. %d succeeded before this one failed\n",
get_distance(), (uint8_t)(i+j), ctr);
return 1;

}
if (i==255) j++;
if (j==255) break ;
ctr++;

}

printf ("%d tests passed\n", ctr);
return 0;

}


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7.1.4 Your Makefile

SEARDUINO_PATH=/opt/searduino/
SRC_C=distance.c test_distance.c
SRC_CXX=
ARDUINO=stub
PROG=distance
SHLIB=distance.so
USER_C_FLAGS=-I/opt/searduino/include/searduino/seasim -I/opt/searduino/include/searduino/ -I/opt/searduino/include/searduino/arduino

include $(SEARDUINO_PATH)/share/searduino/mk/searduino.mk


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7.1.5 Executing the test


First we need to build the test program.
make clean prog

Then simply execute the test program
./distance


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7.2 Writing Java code to test your application


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7.3 Test your application as a stand alone binary


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7.4 Test your application in the stream simulator


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7.5 Test your application in the Jearduino simulator


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8. Build for different targets

With Searduino it’s (relatively) easy to compile your program for various boards. You decide what targets to build for with the ARDUINO variable in the Makefile. The following values of that variable are implemented.

Build types

If your Makefile is actually called Makefile, and not has a suffix like Makefile.something, you can use special make targets: Special make targets


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9. Various Searduino functions/macros

Searduino provides a small set of macros for you. When building for your local computer they are enabled, and when building for the Arduino hw they are disabled.

MacroDescription
SEARDUINO_STUBSEARDUINO_STUB is set when compiling for stub (not Arduino boards)
SEARDUINO_ARDUINOSEARDUINO_ARDUINO is set when compiling for Arduino boards
SEARDUINO_LOOPOn the Arduino boards this is the same as a for loop (for(;;)). When using this macro your code can be paused in the simulator.
SEARDUINO_DEBUG((msg))The macro (if not building for Arduino boards) takes what is inside the parenthesies and passes that to printf. It does a bit more than that, but put simply, that’s what it does. Example use: SEARDUINO_DEBUG(("The variable x is:%d",x));
Note: You must use double paranthesises!
searduino_usb_init()If building for Arduino boards this macro initialises the USB Device (USBDevice). If building for simulator this macro is not doing anything. Example use: searduino_usb_init();
SEARDUINO_FLUSH_USBFlushes the serial buffer. When using USB Devices you must use this every now and theh, typically in once per loop Example use: SEARDUINO_FLUSH_USB();



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10. Simulators

With Searduino you can easily build your code for use with:

How to use each of the above is explained below in separate sections.


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10.1 Stub

Use this way if you want to run your program stand alone, with no way of giving input to it. As soon as your program sets a pin you will see a printout on stdout.

To build a stand alone stubed program set the following variables in your Makefile (before you include searduino.mk):
ARDUINO=stub
PROG=somename
Note: You must NOT have the variable SHLIB set in the Makefile

Check out the example as found in example/python-digcounter. Edit the Makefile (Makefile.digcounter) and make sure to set the variables as described above. After you’re done, type:
make -f Makefile.digcounter clean
make -f Makefile.digcounter
and possibly also
make -f Makefile.digcounter check


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10.1.1 Stub output syntax

With this mode set Searduino print messages to a stream (default to stdout) for the function calls where some hardware is set.

You switch on and off this mode as many times you want during execution using the functions:
void searduino_enable_streamed_output(void)
void searduino_disable_streamed_output(void)

DirectiveExampleDescription
dpin:<pin>:<value>dpin:1:0Digital output pin 1 is 0
dmode:<pin>:<mode>dpin:1:0Mode of digital pin 1 is 0
apin:<pin>:<value>apin:2:1.123Analogue pin 2 is 1.123

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10.2 Streamed simulator

With the program searduino-stream-sim you can test your Arduino program and give input data to it using stdin.


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10.2.1 Preparing your arduino code for the simulator

First of all you must build your Arduino code as a shared library. To do this you must set the following variables in your Makefile (before you include searduino.mk):


ARDUINO=stub
SHLIB=libyourcode.so

Note: You must NOT have the variable PROG set in the Makefile

After this you must do a clean build:

make -f Makefile.digcounter clean
make -f Makefile.digcounter


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10.2.2 Preparing the simulator

Next thing to do is to make sure that your system can find all the shared libraries. Type:


export LD_LIBRARY_PATH=/opt/searduino/lib

By doing this we tell the system to look for libraries in /opt/searduino/lib, which is where we assume you’ve installed searduino in.


We’re now ready to launch the simulator, but let’s do a quick check before we proceed. Let’s verify that the dynamic loader will find all the libraries needed by pearduino (Searduino’s Python library). On GNU/Linux and similar system do:
ldd /opt/searduino/lib/pearduino.so

We are, as before, assuming you’ve installed Searduino in /opt/searduino. ldd (a tool to print out dynamic link dependencies) will print out a list of the libraries pearduino depends on. Make sure that you see no printouts waring you of missing libraries (ldd reports this by saying “not found”).


If this went ok, we’re finally ready to proceed by invoking pardon.


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10.2.3 Launching the simulator

You need to pass the arduino code to load by using command line arguments, here how to do it:
/opt/searduino/bin/searduino-stream-sim --arduino-code /some/dir/libyourcode.so


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10.2.4 Streamed simulator input syntax

DirectiveExampleDescription
dpin:<pin>:<value>dpin:13:1Set digital pin 13 to 1
apin:<pin>:<value>apin:7:1.123Set analogue pin 7 to 1.123

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10.2.5 using I2C sw devices

To plugin a I2C device to the simulator you add the following to the simulator command line argument:
--i2c-code /some/dir/youri2c-code.so


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10.2.6 Scripting with bash

TBD


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10.2.7 Scripting over the network

TBD


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10.3 Jearduino

Jearduino is a GUI frontend for Searduino. It is written in Java and provides all the features of the other simulators as well as some extra.

Jearduino is covered in a separate manual but we will go through how to start Jearduino since we hope that the simulator will be easy enough to understand - if not, please read the Jearduino manual.


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10.3.1 Preparing the simulator

The procedure for doing this is the same as described in the section “Streamed simulator”


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10.3.2 Launching the simulator



/opt/searduino/bin/searduino-jearduino.sh

Jearduino accepts some command line switches:
--board BOARD - sets the board to use when starting up
--arduino-code - sets the code to execute
--searduino-project - sets the Searduino project to use
--build - build the code when starting up
--start - start executing the code asap... if build was ok


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10.4 Pardon simulator (obsoleted)

With Searduino you can test your Arduino program in the Python simulator (written in Python using Gtk).


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10.4.1 Preparing your arduino code for the simulator

The procedure for doing this is the same as described in the section “Streamed simulator”


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10.4.2 Setting up the Python environment

Now, the shared library is ready for use by python. It’s almost time to start the simulator. But there’s some few more things to do before we’re there. First, we must tell Python where to look for the Searduino Python library called Pearduino. Using bash, as most do on GNU/Linux, BSD, cygwin systems, you type:


export PYTHONPATH=/opt/searduino/lib
assuming you’ve installed Searduino in /opt/searduino/.



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10.4.3 Preparing the simulator

The procedure for doing this is the same as described in the section “Streamed simulator”


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10.4.4 Launching the simulator



/opt/searduino/bin/pardon

Pardon will ask you to point to the shared library containing the arduino code you want to execute in the simulator. Browse your way to the file and click ok. Now pardon should be executing your binary.

If you want to pass the arduino code to load by using command line arguments, here how to do it:
/opt/searduino/bin/pardon --arduino-code /some/dir/libyourcode.so


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10.5 Python scripts

With Searduino you can write test code for your Arduino program in Python. Searduino comes with a Python library, called pearduino, for this.

Until we’ve written this section, we refer to the example example/python-digcounter/simple-hw.py.


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10.6 xxx simulator


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11. Using Arduino examples

Searduino comes with a program, called arduino-ex2c, the can convert an Arduino example (.ino) to a C file that you compile with Searduino. Searduino also comes with all the Arduino examples.
Let’s assume you want to work with the Arduino example called Blink and that you want to create a shared library (for use in the simulators). Do the the following:

/opt/searduino/bin/arduino-ex2c --shlib --searduino-path /opt/searduino/ \
/opt/searduino/share/examples/arduino/1.Basics/Blink/

If you want a stand alone program instead, do:
/opt/searduino/bin/arduino-ex2c --prog --searduino-path /opt/searduino/ \
/opt/searduino/share/examples/arduino/1.Basics/Blink/

If you want to build for Uno instead, do:
/opt/searduino/bin/arduino-ex2c --uno --searduino-path /opt/searduino/ \
/opt/searduino/share/examples/arduino/1.Basics/Blink/

You should now have a directory called Blink. Go to this dorectory and type:
make

Note: If you only want to create the C file, simply pass the ino file insetad the directoy.


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12. Turning your code into a library

In bigger projects it might be useful to put some pieces of code together and turn it into a library. This is typically useful when you like to use some code in various different other projects. This chapter will guide you how to do this.


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12.1 Preparing the Makefile

A Makefile for building libraries is somewhat similar to the usual Searduino Makefile as you use when building your normal Arduino programs.

DirectiveExampleDescription
SEARDUINO_PATHShould be set yo your Searduino installation root directory./opt
SRC_CThe C files in the library you want to builddir-a/filea.c filec.c
SRC_CXXThe C++ files in the library you want to builddir-a/filea.cpp filec.cpp
H_FILESThe header files to install. Directory structure is kept.dir-a/monkey.h donkey.h
BOARDS_TO_BUILDThe boards you want to build for. Defaults to all supported boards.uno leonardo
PACKAGEA name for your library.tvout
USER_C_FLAGSFlags added to the compiler when compiling C files-Imydir
USER_CXX_FLAGSFlags added to the compiler when compiling C++ files-Imydir
USER_LD_FLAGSFlags added to the linker when linking the build C/C++ files-lc

And finally, you need to include some Makefile stuff:

include $(SEARDUINO_PATH)/share/searduino//mk/library-functions.mk


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12.2 Building and installing the library

This is really easy, assuming the code itself is ok.

To build/compile you simply type:

make

To install you simply type:

make install


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12.3 Using the library

To use the library and heades in another Searduino project you only need to do the following:

USER_C_FLAGS=-I<path>

USER_CXX_FLAGS=-I<path>

USER_LD_FLAGS=-L<path>

And of course the path should be set to where the headers and libs of your new lib were installed.


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13. Debugging Arduino code


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14. Examples


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14.1 Example Makefile



SEARDUINO_PATH=/opt/searduino
PROG=blinker
SRC_C=main.c
SRC_CXX=
SHLIB=blinker.so
ARDUINO=stub
include $(SEARDUINO_PATH)/share/searduino/mk/searduino.mk


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14.2 Example C code



#include <Arduino.h>
#include <searduino.h>

void setup()

{
pinMode(13, OUTPUT);

}


int main(void)

{
init();

setup();

for(;;)

{
digitalWrite(13, 1);
delay(100);
digitalWrite(13, 0);
delay(100);

}

return 0;

}


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14.3 Building the example


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14.3.1 Building a stand alone program for host system

To build and execute the code above for your host system, all you have to do is type:
make
And to run the program, you simply have to invoke it.
./blinker
When the program is executing you can see printouts from the Arduino functions as implemented by Searduino.


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14.3.2 Building the code for use in the simulators

To build and execute the code above for your host system and to be run in a simulator you should type:
make shlib
And to run the program in the stream simulator, you type
/opt/searduino/bin/searduino-stream-sim --arduino-code ./arduino-code.so
When the program is executing you can see printouts from the Arduino functions as implemented by Searduino. You can also set input values for your arduino code to read. Read more about the syntax in a separate chapter.
If you want to run your code in the GUI simulator, type:
/opt/searduino/bin/searduino-pardon.sh --arduino-code ./arduino-code.so


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14.3.3 Building the code for the Arduino boards

To build and execute the code above for the Arduino hosts, UNO in this example, you have to adjust the makefile a bit.
Set the ARDUINO variable to uno, assuming you want to build for the Arduino UNO board. The next thing to do is to type:
make clean make prog
And to run the upload the program to the board, type
make upload
You can also upload to the board with the safe-upload makefile target. Searduino scans your program for objects known to cause problems on the Arduino boards before uploading to the board.


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15. Write your own simulator


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15.1 Writing a simulator in C/C++

Writing a GUI frontend in C/C++ on top of Searduino is pretty straight forward. We suggest you look into the source code of the streamed simulator (a command line simulator which is part of Searduino): http://git.savannah.gnu.org/cgit/searduino.git/tree/simulators/stream

All functionality offered by Searduino can be found in the header file called seasim.h: http://git.savannah.gnu.org/cgit/searduino.git/tree/faked-arduino/include/seasim/seasim.h


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15.2 Writing local tests in Python

For now, we would like to refer to pardon in the Searduino source treee for en example on how to write a simulator in Python.


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16. Future and possible enhancements

It should be possible to add more compiled languages to use to program the Arduino boards as long as there’s a backend compatible with the C backend of the avr-gcc. It will not (easily t least) be possible to add byte compiled or interpreted lagnuages, so Java, Perl, Python and friends are out of the questions. At least for the moment.

Contact us if you want support for your favorite lagnuage.


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17. FAQ

What does undefined reference mean?

In short it means that the linker can’t find all the needed “function implementation” for your binary/library. If you’re compiling your Arduino code for local execution it means you’re using a function that has not yet been implemented in Searduino.

You can ask the Searduino folks to do it or you can implement it your self. the Arduino board?

Sim code works, but not on the Arduino?

One of the thing we’ve experienced when developing Searduino is that Arduino crashes when you’re having printf and similar calls in your code. Instead of using printf in your code you can use the debug macros (e.g SEARDUINO_DEBUG) in Searduino.


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