Mega Force
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How to run:
The game requires .NET. Originally it additionally required the XNA Game Studio Run-Time, version 2.0 or higher. Now it uses MonoGame, which is included in the package.

Game Objective:
Mega Force is a turn-based tactical role-playing game. You control a party of initially three characters, which grows with time. Your task is to win the battles by defeating all the opponents. The characters have their turns depending on their agility. When it is time to determine the action of a character, you can control the movement using the cursor keys. Press D to stop at the current position. Then a menu will open in which you can choose the action to perform: attack, use magic, use an item or simply stay. Again, control is performed using the cursor keys and D. If you choose attack, you will have to select an opponent to attack. Which opponent you may select is determined by the position and attack range of your character. Regarding magic, the characters who know magic have one or several spells. Some spells can be used to cure your own characters, others to damage opponents. Items mostly have the purpose to cure characters. If you select "stay", the character will not do anything in this round. The fights between individual party members and opponents are non-interactive, you only get a summary of the damage inflicted upon each side. Also keep in mind that JACOB is the leader of your party. If JACOB is defeated, the battle is lost. If you have enough money (more than 500 gold coins), you will be able to continue the game, otherwise the game is over and you have to restart from the beginning. The game is automatically saved and when you start the executable at a later point in time, the saved game will be loaded. If you want to restart from the beginning, you will have to delete or rename the file savegame.sav. Attention: When the game is over, savegame.sav will be automatically deleted.

Controls:
Cursor keys, the Enter key and the keys A, S, D will suffice throughout the game.

Credits:
The game was programmed by Claus D. Volko using Visual Studio 2015 and MonoGame 3.5.
